#include "PortalTile.h"
#include "ImgMgr.h"

PortalTile::PortalTile()
{

}

void PortalTile::init(const sf::Vector2f position, ImgMgr *imageManager, Level *level)
{
    m_skin = imageManager->getSprite(8);
    m_skin.setScale(2, 2);
    m_skin.setPosition(position);
    m_name = "Portal";
}

bool PortalTile::block() const
{
    return false;
}
